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The Two Truths and a Lie approach to NPC design

Two Truths and a Lie approach to NPC design All you have to do is imagine a character and say three things that are true. He’s the king’s advisor He’s the most loyal servant of the realm H...

May Roundup

May Roundup Below are things I’ve learned or found interesting in the past month: The now-ubiquitous score track on the outside of many board games was invented by Wolfgang Kramer in 1982...

Lacy's Great Escape

I used to trust my dog. She had a fancy collar, and a matching door. It was a doggy door, but not one of those flaps that a Home Along burglar could wriggle through. This was a pane of glass that ...

What to expect when you're Kickstarting (part 2)

The Campaign Itself What should it look like? Make a video. 30 seconds to three minutes. Ideally show off the art, but most importantly, tell me what I’m getting. Art sells games, and people resp...

What to expect when you're Kickstarting (part 1)

This article is based off of a 2021 Twitter Thread. What to expect when you’re Kickstarting (Part 1) Or, what I learned from my first three campaigns. Before the Kickstarter Budget Budget! Reme...

On Private Spaces

Private Community Spaces As a designer, one of the most important things you can do for your craft is to surround yourself with your peers, friends, and mentors. Throughout the ages, artists have ...

Starting Small

This is the second post in the So You Want To Make A Game? series. Like most entries in this series, it was written by a guest author. Starting Small  As part of doing a podcast about gaming conv...

A Beginner's Guide to Affordable Layout

This is the first post in the So You Want To Make A Game? series. Like most entries in this series, it was written by a guest author. So you’ve written (or are writing) a roleplaying game, and now...

Spire Play Report: An Ordinary Lantern Session 3

Two good eggs facing the consequences of Hekate’s actions Reeling from their encounter with the guards, the group made their way towards Derelictus, passing first through St. Pertida’s Circle, whe...

Coming soon: so you want to make a game?

I’m starting a new blog series called So you want to make a game. This series will cover various aspects of game design, creation, and publication including: How to source art on a budget? Le...